Midna Photo Manipulation
Photo manipulation completed July 2017 using Photoshop. The watermark shown on the image belongs to my own Cosplay facebook page, this image is my own. I choose to keep the tag on there for anyone interested in viewing that part of my life, see facebook.com/visiversecp for more cosplay related items. The photo started as the girl standing against a plain wall, I was asked by a friend to transform it into a scene from the game. I replicated the twilight markings on to a slab of stone and created a spooky background. This was a fun piece to work on.
Forever Bliss Wedding Site
Live website for Forever Bliss Wedding services. Commissioned May 2016. Site elements built utilizing WordPress, HTML and Photoshop. Working off of WordPress is beneficial for easy maintenance experience for the site owner. The website logo was created in InDesign and Illustrator. Site is still awaiting written content by owner but will be in use by the end of Summer 2017.
See more at http://4everbliss.com/wp/
Sombra – Overwatch
Photo manipulation completed May 2018 using Adobe Lightroom and Photoshop.
Photoshop Retouching and Photography 2018 using Lightroom and Photoshop.
Photo manipulation completed ____ for Digital Media 1 using Photoshop. This image was created for a class project in which we combined more than one image into a single composition using masks, layers and basic Photoshop tools. I found a stock image of marbles on a table and this idea came to life. Nasa provides many free and public use photos so it was easy finding resources to fill each marble with. The end result is one of my favorite photo edits.
Photo manipulation completed 2018, using Photoshop.
Maya Animation, Fall 2013. This animation was for an assignment in which we had to create a Rube Goldberg device and animate a scene including at least one Norman character. I really enjoyed working on this animation, it was the first animation I got to do in Maya. The story, modeling and surfacing were all done within the first three weeks and the rest of the class focused on learning how to use the norman rig to prepare us to animate our scene. All items in the scene aside from the characters were modeled by myself and all of the elements were surfaced and animated by me as well.
3D Animation, Maya, Fall 2014. Take a brief journey to the great beyond with this spaceship animation that was modeled, surfaced and animated by me. I spent the greatest amount of time getting the scene to render with the reflections just the way I wanted. I first struggled with lighting that would work in the space setting and resolved the issue with a directional light from the sun and glow on the planets. I also used a 3D surface on the spaceship to create an interesting glint when the sunlight would pass over the ship.
MokiMoki 2015, Character Rigging, Maya. Character modeled, textured and rigged by me for a class assignment. Most of the time was spent in the character creation process from sketch to 3D and then providing a skeleton to move. This animation was proof that the skeleton was functional.
Current live and used website for Full Circle Technologies. Designed November 2016 using WordPress and HTML for an easy owner experience to be able to make updates on their own. Logo image was updated in a higher resolution format using Illustrator and text and gradient added in Photoshop. The website was designed with a clean and modern image in mind.
See design at http://fullcircletech.com/
VisiDollmaker 2014, Interactive Design, HTML JQUERY. Dress up game where you start with a base model and choose hair, eyes, skin tone, mouth, dress, gloves and shoes to create your own little avatar. There are many fun looks to choose from. The game can function on touch devices and PC. All graphics and coding was done by me in my digital media class on interactive design.
Shoe Ad project, 2016. Completed using Illustrator based on shoe shapes found on zooshoo and digitally drawn and recolored for fun.